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Time and materials contract

T&M contract / time-and-materials contract / time and materials vs fixed price

In short

A time and materials contract pays a supplier fixed hourly rates for the hours actually worked, plus the actual cost of materials. The buyer carries the risk of the work running long, so the total is open ended unless the contract sets a ceiling price that the supplier exceeds at its own risk.

The clearest definition in print comes from the Federal Acquisition Regulation, the rulebook federal agencies buy under. It describes paying for direct labor hours at fixed hourly rates that already include wages, overhead and profit, plus the actual cost of materials. Software and marketing proposals use the same name for the same arrangement.

Those federal rules treat it as a last resort. An agency may use one only when the extent or duration of the work cannot be estimated accurately at the start, and the contracting officer must document that no other contract type is suitable. The reason is stated plainly in the rule: the arrangement gives the contractor no positive profit incentive to control cost or work efficiently.

So the rules attach two protections. The contract must include a ceiling price that the contractor exceeds at its own risk, and the buyer has to watch the contractor's performance closely enough to be confident the hours are being spent efficiently. Those are the two things to look for in any time and materials proposal: a cap, and a clear view of where the hours go.

In practice

A company wants a customer portal and gets two quotes. One is a fixed price of $48,000. The other is $150 an hour on an estimate of 300 hours, which is $45,000, with no ceiling. If the build takes 400 hours, the second quote comes to $60,000, and the extra $15,000 falls on the buyer. With a $50,000 ceiling written in, the supplier would carry the last $10,000. The figures are a worked example.

Not the same as

Firm fixed price contract
A firm fixed price contract sets a price that does not change with what the work actually costs the supplier, which puts the maximum risk on the supplier. A time and materials contract puts the cost of extra hours on the buyer.

Why it matters to you

Time and materials suits work nobody can scope yet, such as untangling an old system before anyone knows what is inside it. For work that can be described in advance, it moves the cost of a slow or wrong estimate onto you. Ask for a ceiling price, regular hour reports by person, and a checkpoint where you can stop.

What to ask or check

  1. 01Is there a ceiling price, and who pays for hours beyond it?
  2. 02Which hourly rate applies to each person or role on the job?
  3. 03How often will hours be reported, and broken down by what?
  4. 04Could this work be quoted as a fixed price instead, and if not, why not?

What people get wrong

That the estimate in a time and materials quote is the price. The contract pays for hours actually worked, so the estimate binds nobody unless a ceiling price is written into it.

Red flags

  • An hourly quote with an estimate of total hours and no ceiling price.
  • Hours reported as one monthly total, with no breakdown by person or task.

Definition of done

A definition of done is the written list of conditions every piece of work must meet before anyone calls it finished. The Scrum Guide treats it as a gate: work that misses it cannot be released or even shown at the review. Agile Alliance warns that an unwritten one loses most of its value.

User story

A user story is a small slice of work written from the user's point of view, usually to a role, feature, reason template. The Agile Alliance defines it and offers INVEST as the quality test. The Scrum Guide, the framework most teams name, does not use the phrase at all.

Sprint

A sprint is a fixed length block of development work, one month or less in the Scrum Guide and usually one to four weeks in practice. The fixed length is the point: it is what makes a completion estimate possible, and it decides what can be changed once the block has started.

Work made for hire

Work made for hire is the legal category that decides who owns something you paid to have made. Copyright starts with whoever created the work. For commissioned work it only becomes yours through one of two narrow routes in the statute, and software fits neither by default.

Product backlog

A product backlog is the ordered list of everything a team might build next. The Scrum Guide calls it the single source of work for the team. Agile Alliance is explicit that including an item does not guarantee it will be delivered, so being in the backlog is not a commitment.

Trademark

A trademark is a word, phrase, symbol or design that identifies your goods or services and indicates where they come from. It is not ownership of the word itself. The USPTO is blunt about that: rights attach to how the word is used with your specific goods or services, not to the word in general.

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